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  • Demystifying esports: what are esports and what’s law got to do with it?

Demystifying esports: what are esports and what’s law got to do with it?

Strive Managing Director, Malph Minns, will be speaking at 'Demystifying esports: what are esports and what’s law got to do with [...]

Strive MD, Malph Minns, speaks at ‘eSCon Europe: The esports Conference’ 5th April 2017

Strive Managing Director, Malph Minns, will be speaking at 'eSCon Europe: The esports Conference' on the 5th April 2017. As [...]

  • Commercial Trends in Sports Report 2016

Commercial Trends in Sport Report 2016

Repucom (now Nielsen Sports) 'Commercial trends in sport report 2016' summarises the key changes we are seeing across the commercial landscape [...]

  • UK rugby union commercial opportunity report 2016

The UK Rugby Union Commercial Opportunity Report 2016

Ahead of the 2017 6 Nations Rugby Championship, Nielsen Sports 'UK rugby union commercial opportunity report 2016' examines the social media [...]

  • China and Football Report

China and football – The world’s newest superpower report

Nielsen Sports 2016 'China and football - The world's newest superpower research report' aims to provide an outline of the Chinese [...]

  • Man typing on a laptop and looking at a phone - Sport Online Report

Sport online research report 2016

Repucom's (now Nielsen Sport) 'Sport online research report 2016' examines the rise of esports and what it means for brands [...]

  • Moulin Rouge - people dressed up as characters from the film

Secret Group appoint Strive Sponsorship to support partnership strategy

Strive Sponsorship has continued to grow its client list after being appointed by the Secret Group, best known for its Secret [...]

  • Games Console on a table

What are the opportunities within esports for brands and rightsholders?

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster and World Gaming Executives hosted a one-day [...]

  • SuperData Research Year in Review 2016

SuperData’s Digital Games and Interactive Media 2016 Report

Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include: [...]