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  • The sports industry outlook report 2020

    The sports industry outlook report 2020

    Deloitte's sports industry outlook report 2020 predicts the trends that they believe will dominate and disrupt the sports industry over the next 12 months. The report (which has a US skew) identifies [...]

  • How to engage the continously changing fluid fan

    How to engage the continously changing fluid fan

    The Sports Innovation Lab's latest report, how to engage the continuously changing fluid fan, reflects on the fact that sport and entertainment are in a period of market disruption and [...]

  • Strive facilitates BT’s lead partnership of Excel Esports

    Strive facilitates BT’s lead partnership of Excel Esports

    BT has signed a new multi-year contract with Excel Esports to become their exclusive lead partner for the League of Legends European Championship (LEC) and UK League Championship (UKLC) teams. [...]

Key ways to engage one of Asia’s fastest growing gaming audiences

Niko Partners' Play like a girl: Key ways to engage one of Asia’s fastest-growing gaming audiences report explores the significant player growth [...]

Advertising opportunities in gaming

WARC's advertising opportunities in gaming report aggregates research from an array of sources with a focus on the application of [...]

The global games market report 2020

Newzoo's global games market report 2020 features a detailed breakdown of the games market in terms of revenue and gamer [...]

The mobile and tablet gaming report 2020

NPD’s mobile and tablet gaming report 2020 examines the current state of the US and Canadian mobile gaming market, including [...]

COVID-19 impact on video game streaming audiences report

The COVID-19 pandemic has seen the world of real-life events grind to a halt.  Whilst sport has experienced a major downturn [...]

Travis Scott and Fortnite: Astronomical – music and gaming event report

Epic Games, and their popular video game Fortnite, are well known for bringing fans passion points together in a fusion of [...]

The growing population of gamer mums report

Contrary to popular opinion, gaming is not purely dominated by young males. A significant portion of the audience is made [...]

Sport and gamification report 2020

Leaders sport and gamification report 2020 outlines the concept game theory explaining how it has been used in teaching and positive behavioural training, [...]

The LaLiga Santander coronavirus esports challenge report

Much has been reported about the lack of competitive sport during the coronavirus (Covid-19) crisis and the gap this has [...]