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How to engage the continously changing fluid fan

The Sports Innovation Lab's latest report, how to engage the continuously changing fluid fan, reflects on the fact that sport [...]

Global gaming personas audience report 2020

GlobalWebIndex's global gaming personas audience report 2020 provides a segmentation to help explain the profile, attitudes and behaviours of six gamer [...]

US and China Gamer Motivation Study – January 2020

Newzoo's US and China Gamer Motivation Study - January 2020 includes high-level findings behind viewing and gaming behaviour, how motivations differ per [...]

Useful streaming, gaming and esports statistics and charts

As esports matures it attracts increased attention from established agencies and sees the birth of new ones.  The demand for [...]

Esports investment overview 2019

Tracxn is an AI + human-driven investment deal discovery platform that tracks innovative companies across 300+ technology sectors and 30+ countries, [...]

Why are Summer Olympic International Sports Federations evaluating esports as an opportunity?

The Association of Summer Olympic International Federations (ASOIF) esports report examines what the main drivers are behind Summer Olympic International [...]

Esports investment landscape reports – 2019

Canaccord Genuity Capital Markets produced two reports pertaining to the esports investment landscape in 2019, The Esports Investment Landscape 2019 [...]

What next for the esports industry? The esports industry survey 2019

The esports industry survey 2019 by Foley & Lardner LLP and The Esports Observer questioned more than 200 executives — [...]

The impact on young and vulnerable people of sports and esports gambling advertising on Twitter – the Biddable Youth Report

The Biddable Youth report from Ipsos MORI, the University of Bristol, Demos, University of Edinburgh and Ebiquity, examines the impact [...]