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China Digital Consumer Trends Report 2019

McKinsey's China Digital Consumer Trends Report 2019 surveyed digital consumers from across city and rural areas in China to better understand [...]

The esports trends report 2018

GlobalWebIndex's Esports Trends Report 2018 is a global study of over 350,000 16-64 year-olds who make up a representative sample [...]

Strive facilitates BT’s lead partnership of Excel Esports

BT has signed a new multi-year contract with Excel Esports to become their exclusive lead partner for the League of [...]

Strive selected to help Fortress Esports conquer commercial success

Fortress Esports, creator of the largest video gaming and esports entertainment venue in the Southern Hemisphere, has appointed Strive Sponsorship [...]

Can esports be an effective marketing platform for sports businesses?

Why are sports businesses investing in esports? Is it a long-term strategic play rooted in a sound commercial rationale and [...]

Smarkets expands Strive’s social media remit

Smarkets, who operate one of the world’s leading betting exchanges, has increased Strive Sponsorship’s scope of work to include social [...]

Agency redux (and Andy Murray): How innovative, distributed network models tap the right talent for the right projects

Bamboo Crowd, a leading recruitment consultancy for the innovation industry, explores six “hub and spoke” companies that are disrupting the [...]

Internet of things in sports – a Deloitte perspective

Wikipedia defines the Internet of things (IoT) as "the extension of Internet connectivity into physical devices and everyday objects. Embedded [...]

‘While esports is the answer, what is the question?’: a traditional sport’s guide to entering gaming

It is one of the greatest misnomers in business; to strike when the iron is hot when, truthfully, you do [...]