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  • Esports Industry Annual Survey 2022

Esports Industry Annual Survey 2022

Esports Industry Annual Survey 2022 The Esports Industry Annual Survey 2022 is the fourth edition and analyses more than 400 responses [...]

  • The power of gaming influencers report 2021 - part 3

The power of gaming influencers report 2021 – part 3

Streamers and gaming influencers have audiences of loyal followers ranging from tens to tens of millions. These fans are not [...]

  • The power of gaming influencers report 2021 - part 2

The power of gaming influencers report 2021 – part 2

Gaming personalities entertain and engage with audiences that are highly loyal, and receptive to their opinions and brand recommendations. This [...]

  • The power of gaming influencers report 2021 - part 1

The power of gaming influencers report 2021 – part 1

The power of gaming influencers report 2021 - part 1 is the first of a three-part series. Part 1 sizes the [...]

  • The changes to sports broadcasting and distribution and what the future holds report 2021

The changes to sports broadcasting and distribution report 2021

The changes to sports broadcasting and distribution report 2021 takes a closer look at the changes to broadcast and distribution [...]

  • Threats and opportunities in women's sport report

Threats and opportunities in women’s sport report 2021

Leader's the threats and opportunities in women's sport report 2021 shares a snapshot of the strategies and leadership from around the world [...]

  • Introduction to the Metaverse Report 2021

Introduction to the metaverse report 2021

While the metaverse can feel like an impossibly “far away” concept in the eyes of many beholders, the truth is [...]

  • How Different Generations Engage with Games

How different generations engage with games

Gaming isn’t just for younger generations. While Gen Z and Millennials are much more likely to spend their free time [...]

  • Global Games, VR and Metaverse Market Report

Global gaming, VR and metaverse report

The global gaming, VR and metaverse report summarises 2020, an unprecedented year for the games market, whilst looking forward at [...]