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  • Man typing on a laptop and looking at a phone - Sport Online Report

Sport online research report 2016

Repucom's (now Nielsen Sport) 'Sport online research report 2016' examines the rise of esports and what it means for brands [...]

  • Moulin Rouge - people dressed up as characters from the film

Secret Group appoint Strive Sponsorship to support partnership strategy

Strive Sponsorship has continued to grow its client list after being appointed by the Secret Group, best known for its Secret [...]

  • Games Console on a table

What are the opportunities within esports for brands and rightsholders?

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster and World Gaming Executives hosted a one-day [...]

  • SuperData Research Year in Review 2016

SuperData’s Digital Games and Interactive Media 2016 Report

Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include: [...]

  • The Future Games Summit 2016

The Future Games Summit, London, 23-24th November 2016

The Future Games Summit is a brand new two-day conference which will examine current and future trends across the entire [...]

  • Richard 'Xizt' Landstrom of Ninjas in Pyjamas

Why blue-chip brands have been slow to sponsor esports

When will blue-chip brands get seriously involved in esports? This question is being posed at every industry conference, podcast and [...]

  • Games console

Esports and the Future of Sport

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster (part of CARe), and World Gaming Executives is hosting a one-day symposium [...]

  • Digital Sport Summit

Digital Sport Summit: Digital Disruption in the Sports Industry

The Digital Sport Summit 2016 brings together leaders involved with digital within the sports industry for a day of inspiration [...]

  • Esports console with car racing game on monitor

Esports – a threat, or an opportunity, for traditional sports?

As competition for people's attention intensifies and each new generation's media consumption habits change, digital media has become the new norm [...]