Newzoo’s global games market report 2020 features a detailed breakdown of the games market in terms of revenue and gamer forecasts per segment. This is frequently segmented by region and also device. It also explores the market trends that are shaping and driving the gaming landscape and provides an overview of the 50 biggest public gaming companies.
Some of the global games market report 2020 highlights include:
- The number of gamers worldwide is still on the rise and will exceed three billion by 2023
- The global games market will generate revenues of $159.3 billion in 2020, a +9.3% year-on-year increase
- Markets in the Asia-Pacific region will generate $78.4 billion in 2020, up +9.3% year on year, accounting for almost half of all global game revenues
- A significant driver of this year’s growth is a heightened interest in gaming as a result of COVID-19’s lockdown measures. The launch of the next-generation consoles toward the end of the year is another key contributor
- Mobile gaming (including both smartphone and tablet) remains the largest segment in 2020, with revenues of $77.2 billion and growing +13.3% year on year. The fastest-growing mobile gaming ecosystems are in emerging markets in the Asia-Pacific region and the Middle East and Africa. However, the Americas, Europe, and China will also enjoy strong growth
- Mobile gamer engagement is likely to increase at a faster rate than revenue due to the challenges of converting players into payers
- On PC, browser game revenues will continue to decrease as more gamers convert to mobile gaming. In 2020, browser revenues will decline -13.4% year on year. Downloaded/boxed PC games will generate $33.9 billion this year
- Engagement and revenues on consoles are set to grow due to the lockdown measures, at least in the short term. COVID-19 is also having adverse effects on console gaming, as physical distribution, massive cross-company collaboration, and certification are a significant part of console game development. These factors, along with the continued shift toward the games-as-a-service business model, will drive 2020’s console game revenues to $45.2 billion, growing at +6.8% year on year
- The current console generation of Xbox One and PlayStation 4 is coming to an end this year, meaning the installed base for these consoles is at its highest. The Nintendo Switch continues to be successful
- Markets in the Asia-Pacific region will generate $78.4 billion in gaming revenue in 2020, up +9.3% year on year, accounting for almost half of all global game revenues
- The Middle East and Africa (MENA) region will grow the fastest year on year, up +14.5% from 2019 to $5.4bn. North America contributes $40bn (25% of global revenue) and Europe $29.6bn (19%) in 2020
- By the end of 2020, there will be a total of 2.7bn mobile gamers globally, an increase of 5.3%. MENA is growing the fastest (8.8%) followed by Latin America (7.6%). Asia Pacific remains the largest region (54% of global players) growing 4.9% to 1.45bn players. Europe is the second-largest market numbering 386m players (up 3.6%)
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