Esports

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Strive founder, Malph Minns, contributes to Forbes article: “FaZe Clan Faces ‘Substantial Doubt’ It Can Survive — Five Months After Going Public”

Strive Managing Director, Malph Minns, provides comment on the Forbes article "FaZe Clan Faces ‘Substantial Doubt’ It Can Survive — Five [...]

Live streaming and esports key trends report 2022

Live streaming and esports key trends report 2022 The live streaming and esports key trends report 2022 includes the latest [...]

Esports in education: preparing students for their digital futures

Esports in education: preparing students for their digital futures The stage is set for esports to transform learner outcomes and [...]

Esports Scotland appoint Strive Sponsorship to maximise commercial opportunities ahead of Commonwealth Games and beyond

Esports Scotland appoint Strive Sponsorship to maximise commercial opportunities ahead of Commonwealth Games and beyond Esports Scotland, an event and [...]

Esports Industry Annual Survey 2022

Esports Industry Annual Survey 2022 The Esports Industry Annual Survey 2022 is the fourth edition and analyses more than 400 responses [...]

The power of gaming influencers report 2021 – part 3

Streamers and gaming influencers have audiences of loyal followers ranging from tens to tens of millions. These fans are not [...]

Strive’s BT and Excel Esports sponsorship work deemed ‘one of the biggest esports partnerships of 2020’

Dexerto has deemed Strive's advisory of BT on their esports strategy, and subsequent sponsorship of EXCEL ESPORTS, as one of [...]

The European esports report – high engagement and even higher potential

PayPal and Newzoo have produced the European esports report - high engagement and even higher potential which examines the European esports [...]

The value of esports in the UK report

Ukie, the trade body for the UK games and interactive entertainment industry, has produced the value of esports in the [...]

Gaming and esports – the next generation report 2020

YouGov's Gaming and esports - the next generation report 2020 summarises the preferences and behaviours of gamers (e.g. whether they play [...]