Research reports

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Global games market report 2019

Now more than ever, gaming is at the heart of the entertainment business. The way consumers engage with and through [...]

US millennials video gaming media consumption report 2019

Games are no longer child’s play. Millennials, the first generation to grow up with widespread access to video games, are [...]

The esports playbook for brands 2019

The purpose of Nielsen's esports playbook for brands 2019 is not to explain to brands why they should invest in [...]

Esports market sizing: China, Japan and South Korea report

Kadence and Akamai's report, 'Esports market sizing: China, Japan and South Korea', details viewership and participation data by device and [...]

The modern football fan 2.0 report – what makes them tick?

Copa90's The modern football fan 2.0 report is their second industry report. In their own words: In 2018, we paid a [...]

Global esports market report 2019

The Newzoo global esports market report 2019 features key insights into 10 different regions. It discusses the six key trends driving [...]

Asia’s top mobile game market report

Newzoo and Mintegral Asia's top mobile game market report examines China, Japan, and South Korea as the three largest markets [...]

Betting on billions, unlocking the power of mobile gamers – March 2019

Newzoo's 'Betting on Billions, Unlocking the Power of Mobile Gamers - March 2019' report addresses the "massive [games] opportunity for [...]

Digital games and interactive media 2018 review

SuperData's annual digital games and interactive media 2018 review addresses all of the highlights of the last year in gaming [...]

What are the best sports and sponsorship marketing campaigns of 2018?

Activate provides sports marketing and sponsorship activation intelligence for agencies, brands, consultancies and rights-holders. In this report, they give a [...]