What next for the esports industry? The esports industry survey 2019
The esports industry survey 2019 by Foley & Lardner LLP and The Esports Observer questioned more than 200 executives — [...]
The esports industry survey 2019 by Foley & Lardner LLP and The Esports Observer questioned more than 200 executives — [...]
The Biddable Youth report from Ipsos MORI, the University of Bristol, Demos, University of Edinburgh and Ebiquity, examines the impact [...]
McKinsey's China Digital Consumer Trends Report 2019 surveyed digital consumers from across city and rural areas in China to better understand [...]
GlobalWebIndex's Esports Trends Report 2018 is a global study of over 350,000 16-64 year-olds who make up a representative sample [...]
Now more than ever, gaming is at the heart of the entertainment business. The way consumers engage with and through [...]
Games are no longer child’s play. Millennials, the first generation to grow up with widespread access to video games, are [...]
The purpose of Nielsen's esports playbook for brands 2019 is not to explain to brands why they should invest in [...]
Kadence and Akamai's report, 'Esports market sizing: China, Japan and South Korea', details viewership and participation data by device and [...]
Copa90's The modern football fan 2.0 report is their second industry report. In their own words: In 2018, we paid a [...]
The Newzoo global esports market report 2019 features key insights into 10 different regions. It discusses the six key trends driving [...]