Esports

/Esports

Newzoo’s Global esports Market Research Report 2017

Newzoo's Global esports Market Research Report 2017 gives a point of view on the key trends, global esports market revenue, [...]

Demystifying esports: what are esports and what’s law got to do with it?

Strive Managing Director, Malph Minns, will be speaking at 'Demystifying esports: what are esports and what’s law got to do with [...]

Strive MD, Malph Minns, speaks at ‘eSCon Europe: The esports Conference’ 5th April 2017

Strive Managing Director, Malph Minns, will be speaking at 'eSCon Europe: The esports Conference' on the 5th April 2017. As [...]

Sport online research report 2016

Repucom's (now Nielsen Sport) 'Sport online research report 2016' examines the rise of esports and what it means for brands [...]

What are the opportunities within esports for brands and rightsholders?

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster and World Gaming Executives hosted a one-day [...]

SuperData’s Digital Games and Interactive Media 2016 Report

Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include: [...]

The Future Games Summit, London, 23-24th November 2016

The Future Games Summit is a brand new two-day conference which will examine current and future trends across the entire [...]

Why blue-chip brands have been slow to sponsor esports

When will blue-chip brands get seriously involved in esports? This question is being posed at every industry conference, podcast and [...]

esports and the Future of Sport

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster (part of CARe), and World Gaming Executives is hosting a one-day symposium [...]

Digital Sport Summit: Digital Disruption in the Sports Industry

The Digital Sport Summit 2016 brings together leaders involved with digital within the sports industry for a day of inspiration [...]