Esports

/Esports

SuperData’s Digital Games and Interactive Media 2016 Report

Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include: [...]

The Future Games Summit, London, 23-24th November 2016

The Future Games Summit is a brand new two-day conference which will examine current and future trends across the entire [...]

Why blue-chip brands have been slow to sponsor esports

When will blue-chip brands get seriously involved in esports? This question is being posed at every industry conference, podcast and [...]

esports and the Future of Sport

The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster (part of CARe), and World Gaming Executives is hosting a one-day symposium [...]

Digital Sport Summit: Digital Disruption in the Sports Industry

The Digital Sport Summit 2016 brings together leaders involved with digital within the sports industry for a day of inspiration [...]

esports – a threat, or an opportunity, for traditional sports?

As competition for people's attention intensifies and each new generation's media consumption habits change, digital media has become the new norm [...]

Why sports and brands want to be in esports

Newzoo, a gaming and esports specialist research agency, has released it's latest data report 'Why sports and brands want to [...]

esports: How we got to here, and what comes next

Gazing into a crystal ball to predict the future for the esports sector isn’t an easy task. After all, who [...]

The Lateral Thinking Needed to Help esports Become an Even Bigger Business

esports is big business. That is the message coming from the esports community, the majority of sports business conferences and [...]

Gfinity Appoint Strive Sponsorship to Help Realise esports Value

Strive Sponsorship, the sport and entertainment marketing consultancy founded by former Team Sky Head of Partnerships Malph Minns, has added [...]