Newzoo’s ‘The Role of Mobile in Esports Report‘ gives an overview of the current mobile esports scene. The past two years has witnessed crucial developments in the global esports market, growing by 102% in revenues from 2015 to 2017, according to Newzoo. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging behind that of PC and console.

In Asia however, mobile esports is experiencing a boom, accelerated by the mobile-first culture of the region.  China is also somewhat of a phenomenon, leading with top franchises like Tencent’s Honor of Kings and Giant Network’s Battle of Balls. In Asia, mobile esports is expected to follow a similar structure to that of PC, with the top games being played and scalable stadium events taking place with large viewership.

In the West, PC is still the dominant form of gaming entertainment and is expected to remain so for the coming years. Here, mobile esports is expected to be more successful in the lower layers of esports, like in the amateur scene.

2018 will be a year where mobile esports starts to find and understand its place in the landscape and The Role of Mobile in Esports Report helps give an insight into this by detailing:

  1. Market overview
    • Global games market size and projected growth
    • Esports audience growth
    • Esports revenue growth
  2. PC esports vs Mobile esports
    • Top 50 events in 2017
    • The mobile esports opportunity
  3. Mobile esports in the West
    • Top grossing game
    • Mobile esports franchises
    • Clash Royale case study
  4. Mobile esports in Asia
    • Top performing Android games in China
    • Mobile esports franchises
    • Battle of Balls in China case study
    • Giant E-Sports case study
  5. Future Outlook
    • How will mobile esports evolve in the East and West?
    • A deeper look into mobile-first Asia

Click here to download The Role of Mobile in Esports Report.

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