Research reports

/Research reports

Nielsen US year-end music report 2017

The Nielsen US year-end music report 2017 examines the trends shaping the music industry with definitive consumption figures and charts. [...]

Nielsen’s esports playbook Asia: maximising your investment through understanding the fans

Nielsen's 'esports playbook Asia: maximising your investment through understanding the fans' provides a deep dive into the Asian esports fan; what [...]

SuperData 2017 year in review – digital games and interactive media

2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the [...]

Consumer Electronics Show 2018 – Trends and Beyond

The Consumer Electronics Show (CES) is usually a reliable barometer for the state of the tech industry, and this year [...]

Eventbrite Event Industry Report 2017

The 'Eventbrite Event Industry Report 2017' is a ‘state of the industry’ report that considers conferences, exhibitions, festivals, gigs, classes, [...]

Listen Up – Music Snapshot 2017

The Frukt 'Listen Up - Music Snapshot 2017' report showcases the useful stats, facts and trends as the music industry [...]

An overview of esports in Europe

Esports research specialist, Newzoo, gives an overview of esports in Europe in its latest free market report. Newzoo states: Esports [...]

SuperData 2017 Esports Market Brief

The SuperData 2017 Esports Market Brief gives an overview of the esports market, now it is starting to penetrate the mainstream. [...]

Key insights into esports in the America’s  

Newzoo’s latest market report, ‘Key insights into esports in the America's’ examines a key region for esports as it represents [...]

The esports playbook – understanding the fans

Nielsen’s report ‘The esports playbook - understanding the fans’ examines esports fans across UK, US, France and Germany looking at [...]