Research reports

/Research reports

Esport brand integrations and the US audience

The esport brand integration and U.S. audience report is a study commissioned by the Esports Ad Bureau and conducted by Magid [...]

Esports: competing, levelling up & winning minds and wallets

Research Now’s Esports: competing, levelling up & winning minds and wallets report “seeks to bring clarity and understanding to the [...]

A guide to event sponsorship – current trends and best practices for success in 2017

The online world has connected brands to customers in new ways, but events can give them something digital advertising can't [...]

Global eSports market report 2017

The 'Global eSports market report 2017' delivers snapshots of key trends, gives an overview of the global eSports market and [...]

Games 360 US Report

The Games 360 US Report reveals how Americans feel about (and consume) gaming, the devices and platforms they prefer and how [...]

12 digital youth trends you need to know about

12 digital youth trends you need to know about, is Disrupt's analysis of what brands need to understand about the [...]

What sponsors want and where their dollars will go 2017 research report

IEG’s annual 'what sponsors want and where their dollars will go research report' is an interesting insight into what sponsorship [...]

SuperData eSports research report 2017

The SuperData eSports research report 2017 is a summary report forcasting total revenues, sources of income, audience sizes, the battle for [...]

Newzoo’s Global eSports Market Research Report 2017

Newzoo's Global eSports Market Research Report 2017 gives a point of view on the key trends, global eSports market revenue, [...]

The UK Rugby Union Commercial Opportunity Report 2016

Ahead of the 2017 6 Nations Rugby Championship, Nielsen Sports 'UK rugby union commercial opportunity report 2016' examines the social media [...]