Global gaming personas audience report 2020
GlobalWebIndex's global gaming personas audience report 2020 provides a segmentation to help explain the profile, attitudes and behaviours of six gamer…
GlobalWebIndex's global gaming personas audience report 2020 provides a segmentation to help explain the profile, attitudes and behaviours of six gamer…
Newzoo's US and China Gamer Motivation Study - January 2020 includes high-level findings behind viewing and gaming behaviour, how motivations differ per…
Tracxn is an AI + human-driven investment deal discovery platform that tracks innovative companies across 300+ technology sectors and 30+ countries,…
The Association of Summer Olympic International Federations (ASOIF) esports report examines what the main drivers are behind Summer Olympic International…
Canaccord Genuity Capital Markets produced two reports pertaining to the esports investment landscape in 2019, The Esports Investment Landscape 2019…
The esports industry survey 2019 by Foley & Lardner LLP and The Esports Observer questioned more than 200 executives —…
The Biddable Youth report from Ipsos MORI, the University of Bristol, Demos, University of Edinburgh and Ebiquity, examines the impact…
McKinsey's China Digital Consumer Trends Report 2019 surveyed digital consumers from across city and rural areas in China to better understand…
GlobalWebIndex's Esports Trends Report 2018 is a global study of over 350,000 16-64 year-olds who make up a representative sample…
Now more than ever, gaming is at the heart of the entertainment business. The way consumers engage with and through…