Research reports

Why are Summer Olympic International Sports Federations evaluating esports as an opportunity?

The Association of Summer Olympic International Federations (ASOIF) esports report examines what the main drivers are behind Summer Olympic International…

Esports investment landscape reports – 2019

Canaccord Genuity Capital Markets produced two reports pertaining to the esports investment landscape in 2019, The Esports Investment Landscape 2019…

What next for the esports industry? The esports industry survey 2019

The esports industry survey 2019 by Foley & Lardner LLP and The Esports Observer questioned more than 200 executives —…

The impact on young and vulnerable people of sports and esports gambling advertising on Twitter – the Biddable Youth Report

The Biddable Youth report from Ipsos MORI, the University of Bristol, Demos, University of Edinburgh and Ebiquity, examines the impact…

China Digital Consumer Trends Report 2019

McKinsey's China Digital Consumer Trends Report 2019 surveyed digital consumers from across city and rural areas in China to better understand…

The esports trends report 2018

GlobalWebIndex's Esports Trends Report 2018 is a global study of over 350,000 16-64 year-olds who make up a representative sample…

Global games market report 2019

Now more than ever, gaming is at the heart of the entertainment business. The way consumers engage with and through…

US millennials video gaming media consumption report 2019

Games are no longer child’s play. Millennials, the first generation to grow up with widespread access to video games, are…

The esports playbook for brands 2019

The purpose of Nielsen's esports playbook for brands 2019 is not to explain to brands why they should invest in…

Esports market sizing: China, Japan and South Korea report

Kadence and Akamai's report, 'Esports market sizing: China, Japan and South Korea', details viewership and participation data by device and…