SuperData’s Digital Games and Interactive Media 2016 Report
Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include:…
Interactive entertainment generated $91 billion in revenues in 2016. Highlights of SuperData's Digital Games and Interactive Media 2016 Report include:…
The Future Games Summit is a brand new two-day conference which will examine current and future trends across the entire…
When will blue-chip brands get seriously involved in esports? This question is being posed at every industry conference, podcast and…
The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster (part of CARe), and World Gaming Executives is hosting a one-day symposium…
The Digital Sport Summit 2016 brings together leaders involved with digital within the sports industry for a day of inspiration…
As competition for people's attention intensifies and each new generation's media consumption habits change, digital media has become the new norm…
Newzoo, a gaming and esports specialist research agency, has released it's latest data report 'Why sports and brands want to…
Gazing into a crystal ball to predict the future for the esports sector isn’t an easy task. After all, who…
Driven by the proliferation of fitness devices, celebrity 'fitspiration' and government campaigns, there is a new wave of women who…
Kick-started in 2010 by Frukt, the definitive global guide to brand activations at music festivals was born out of an observation…