World Rugby engages Strive to evaluate gaming and esports opportunities – Case Study
World Rugby is the international governing body for the sport of rugby union and organises the Rugby World Cup every…
World Rugby is the international governing body for the sport of rugby union and organises the Rugby World Cup every…
SailGP is the annual global inshore stadium racing championship contested by nations and featuring sailing’s top athletes. In its inaugural…
The Badminton World Federation (BWF) is the international governing body for the sport of badminton recognised by the International Olympic…
The England and Wales Cricket Board (ECB) is the national governing body of cricket in England and Wales. It oversees…
Esports Scotland promotes grassroots participation in esports, owns and runs events, manages national teams, and engages the Scottish esports community…
Fortress Melbourne is the Southern Hemisphere’s biggest dedicated gaming and esports venue. Ahead of its launch in the first quarter…
Belong Gaming Arenas are social spaces for competitive, casual and social gamers. Belong acts as a community hub for local…
Insomnia is the UK’s largest gaming festival and biggest annual event at the NEC. Despite this, the event struggled to…
Gfinity is a publicly traded international esports event owner, broadcaster, digital content publisher, online gaming platform, esports venue, and events…
Team Chain Reaction Cycles (CRC), the Enduro and Downhill mountain biking team, was great at winning races but needed help…