Research reports

Industry changes sports marketing agencies need to know

The pace of change in sports is formidable, says Deloitte's Future of Sport report. New investors and innovators are storming…

Media and entertainment: how do people engage with in the digital and physical worlds?

What media and entertainment we focus our time on is ever-changing. New generations have fresh views and expectations on how…

UK Gamer Insights Report 2022

Gaming is finally getting recognition from brands as one of the world’s biggest entertainment and media platforms. An in-depth understanding…

The Future of Gaming Report 2022

Gaming is already one of the world’s most popular pastimes. Gen Alpha and Gen Z make up around one-third of…

Gaming in 2022 – how do consumers engage?

Gaming in 2022 - how do consumers engage? Gaming in 2022 is already one of the world’s most popular pastimes,…

Live streaming and esports key trends report 2022

Live streaming and esports key trends report 2022 The live streaming and esports key trends report 2022 includes the latest…

Esports in education: preparing students for their digital futures

Esports in education: preparing students for their digital futures The stage is set for esports to transform learner outcomes and…

Esports Industry Annual Survey 2022

Esports Industry Annual Survey 2022 The Esports Industry Annual Survey 2022 is the fourth edition and analyses more than 400 responses…

The power of gaming influencers report 2021 – part 3

Streamers and gaming influencers have audiences of loyal followers ranging from tens to tens of millions. These fans are not…

The power of gaming influencers report 2021 – part 2

Gaming personalities entertain and engage with audiences that are highly loyal, and receptive to their opinions and brand recommendations. This…