COVID-19 impact on video game streaming audiences report
The COVID-19 pandemic has seen the world of real-life events grind to a halt. Whilst sport has experienced a major downturn…
The COVID-19 pandemic has seen the world of real-life events grind to a halt. Whilst sport has experienced a major downturn…
Epic Games, and their popular video game Fortnite, are well known for bringing fans passion points together in a fusion of…
Contrary to popular opinion, gaming is not purely dominated by young males. A significant portion of the audience is made…
Leaders sport and gamification report 2020 outlines the concept game theory explaining how it has been used in teaching and positive behavioural training,…
Much has been reported about the lack of competitive sport during the coronavirus (Covid-19) crisis and the gap this has…
Cap Gemini's emerging technologies in sports report - 2020 explores how emerging digital technologies are offering exciting new ways to enjoy sport,…
Deloitte's sports industry outlook report 2020 predicts the trends that they believe will dominate and disrupt the sports industry over the next…
Newzoo's annual Global Esports Market Report 2020 aims to give a reliable and realistic overview of the current status and…
The Sports Innovation Lab's latest report, how to engage the continuously changing fluid fan, reflects on the fact that sport…
GlobalWebIndex's global gaming personas audience report 2020 provides a segmentation to help explain the profile, attitudes and behaviours of six gamer…